I'll leave this up as I list my specs and a compilation of other posts. *My internet is shared across my whole building, usually works fine, and in this case works all good in any other game or application I could run at the same timeĮDIT : It seems like I looked into the wrong forum to see if there was anybody else who posted about this, actually numerous posts in the tech issues forum describe this, my bad. *I play RF, with SR & Shield Charge (probably not related cause I don't need to activate either of these skills for me to be lagged out of the game Random bits of information that could maybe potentially be the cause and that I'm desperate so I'll just list them here : PLEASE help and acknowledge the bug, it doesn't seem THAT widespread but completely prevents the ones concerned from playing the game at random times. (this is the only forum post I could find but some people said that there were a lot more) List of posts relating the same issue (some got some weird/unconfirmed solutions going, none of which worked for me at least) : Pen and touch No pen or touch input is available for this display System typeĖ4-bit operating system, 圆4-based processor ProcessorĚMD Ryzen 5 2600X Six-Core Processor - 3.60 GHz *Engine multithreading enabled or disabled *Lots of programs running in the background or not *Lockstep or Predictive, doesn't change anything *Staying at the portal and not exploring any other part of the map makes (sometimes?) the ping stay stable (so something to do with render maybe ?) *Ping is stable in town, hideout or anywhere else than maps (even heist it seems ?) as well as in other games or discord It happens on random maps, sometimes 10 in a row (which bricks the map basically), sometimes never in hours, it seems completely random, and instance-tied. I (and many others) encounter huge lag spikes (10k+) only during mapping, until it completely disconnects me. TO ANYONE EXPERIENCING THIS PLEASE FOLLOW THESE STEPS TO HELP GGG FIX THE ISSUE :
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